This is a Disco Elysium fanwork created using a set of custom Twine macros to replicate the look and feel of Disco Elysium's dialogue system. In the game, you can suggest to Kim that you hold a funeral for a certain motor carriage, and Empathy informs you he wishes he had time to do so. This is your chance to make that time.

The source for this game can be found at: https://github.com/apepers/DiscoElysiumTwineMacros

In that repo there are also instructions for how you can use the same macros to make your own Twine games in the same style, enjoy!

Thanks to Disco(rd) Elysium for all their encouragement, support, and testing <3

StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(36 total ratings)
Authorapepers
GenreInteractive Fiction
Made withTwine
Tagsdisco-elysium, Fangame, Twine
Average sessionAbout an hour

Comments

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(+1)

so good

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Really touching and great writing!! I loved it!

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Shit I should replay Disco Elysium sometime. Also really well done game. Good luck to all your things.

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Loved it! I've had it open in a browser tab for a few months before I played it. You captured the tone of the original well here!

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So so good! Thank you for making it!

Impossible cool

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"electrochemistry - ;)"

I feel emtpy from waiting for "sacred and terrible air" and playing your well written game sweetend my suffering, thank you comrade.

(+2)

This is incredible-- you nailed the tone of the original so well that this feels like a canon epilogue.

(+1)

Gorgeous story, and well constructed with multiple plot threads. I loved it! I may have to try my hand at writing in this format sometime, myself, and I appreciate you sharing the source code!

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This was incredibly sweet idea well implemented! I am floored and reduced to mush, but in a happy way. Thank you!

Can't play the game, I get an error message. Something about no valid storage adapters found, something like that.

Had the same issue. Try a different browser. It works in Firefox.

this is really good, well done!

(1 edit) (+1)

Ahhh! I loved it! It is amazingly true to the style of the game, I could easily see it as an actual epilogue bit. Well done! The writing is so good!